Romance of the Forgotten KingdomPANTECH is a compound word expressing the importance of spreading the convenience of technology that is the foundation of our modern civilization among all of mankind. We at PANTECH are striving for the best in gaming together with our partner Mirinae.
Mirinae is the indigenous Korean word for our Galaxy. Table of ContentsInstallation and Cautionary Notes
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Processor: | IBM-PC 386DX or 100% compatibles |
Memory: | 4MB |
Sound Support: | ADLIB SOUND BLASTER GS-MIDI |
CD-ROM | Required for CD-ROM version |
Cursor Keys: | Control the current character in field monde and the cursor in menus and combat. |
[Enter]: | Open the menu in field mode, select menu options and combat commands. |
[Space]: | Examine items or talk to persons in front of your current character in field mode. No function during combat. |
[Alt] | Cancel menu options or combat commands. |
[Esc] | Open the menu during field mode, cancel menu options or combat commands. |
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To the left is the screen you see when starting the game. It gives you the following options: |
The main menu in field mode is opened by pressing Enter or Esc.
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This shows the condition of the characters in the party. As seen on the left, selecting 'Stat' in the main menu will open this page. The clock below the options shows the overall time spent since the beginning of the game. |
Name: The name of the currently selected character.
HP: Shows the current amount of health next to the maximum.
Dao: Shows the amount of magical energy needed for special techniques.
Job: Shows an abbreviation for the current character's job. The techniques and equipment a character can use change depending on the job.
Level: HP and Dao rise with each level. At fixed intervals, characters achieve new job ranks.
EXP: The experience points needed for character level progression. When the limit seen on the right is reached, the character advances to the next level.
Hit: Measures a character's accuracy to hit a target. The higher the value, the lower is the possibility of a miss.
Att: The force of the character's attack. It can be raised by using better weapons.
Speed: The speed with which the vigor bar fills up during combat. Characters with high speed value can use strong attacks more frequently.
Def: The ability to withstand enemy attacks. The higher the value, the lower is the damage gained by enemy attacks.
Agi: Agility influences the ability to evade enemy attacks as well as the speed of the vigor bar. A high agility makes enemies miss more often.
State: Shows the current condition of the character. The possible conditions are as follows:
Normal = No particular adverse effects
Critical = When the HP sink to 0, the character isn't able to participate in battle and cannot be healed with ordinary healing items. When all characters fall to this state, the game ends.
Poison = Unless the poisoning is stopped, the character's health will diminish constantly. Can be cured with Antidote.
Sleep = When fallen asleep, the character can't execute any combat commands. The character will wake up when attacked or by using a stimulant.
Confused = The character will accept combat commands, but attack aimlessly, even when it hits the other party members. Can be cured with incense.
Paralysis = No combat commands can be executed. Can be healed with a golden needle.
Place: Shows the current location. Serves as a means of orientation to tell apart saved games.
Used to remove or change the equipment worn by the heroes. The character's attack and defense values are also shown on this screen.
To replace any gear, press the [Enter] key with the cursor over the equipment slot. Press [Del] to simply remove equipment.
-- The item slots and their use --
Right hand: | Used for the primary weapon. This influences attack power. Different weapons can be used depending on the character's job class. |
Left hand: | Used for the secondary weapon. The attack power of both weapons is added to the overall attack value. Furthermore, the weapon type can be switched during battle. The weapons are divided into melee and throwing weapons. Melee weapons have a stronger impact from the front line, while throwing weapons aren't affected by the positioning. Chain attacks, however, are not possible with throwing weapons. |
Body: | Used for armor. This influences defense. |
Misc: | Used for accessories. Accessories can affect all kinds of values, or bestow special skills upon the wearer. |
Carried items can be checked and used here. In field mode only restorative items can be used.
This shows the characters' learned special skills. These cannot be used while in field mode.
Used to change a character's job.
A job class can be chosen from 8 possible alternatives, but changing jobs too often will slow down growth in job ranking. Equipment and skills that don't fit the new job will be removed.
-- The characteristics of the job classes --
Soldier: | An average job class with a variety of available weapons and skills. Can use all sword class weapons. |
Warrior: | Similar to the soldier, but more limited in their choice of skills. Can use all types of weapons but has slower level growth. |
Shaman: | Has high maximum Dao and can use magical accessories as well as the widest range of skills. Base attack and defense values are low, but has fast level growth. |
Daoist: | With an even balance between special skills and base attack value, most of the Daoist's stats are average. In the beginning, character level growth is rather slow, though. |
Monk: | The monk has a high speed value and can thus move fastest in battle. Uses restorative special skills. |
War Monk: | Has a very slow level growth in the beginning, but is the class with the highest base attack and agility values. |
Scholar: | Starts with a low HP maximum which grows fast on higher levels. The scholar's special techniques deal with defense and status effects. |
Mage: | Can only use certain weapons. With a very low attack value and extraordinarily slow growth it would be the weakest job, but only the magician can use the most powerfull technique, the [] |
Here the party leader as well as the combat formation can be changed. Settings for the music can also be found here, as well as save and load functions.
-- Formation Change --
During combat, three characters can stand in the front row, and three in the back. This fixes the characters' position at the beginning of each battle, which has the following effects:
Front row: | No penalties. |
Back Row: | The attack value is cut to half, while the defense is twice as strong. Therefore' characters with high physical strength should go into the front line, while the back row is best for special skill users. |
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Combat takes place on a seperate battle screen and can occur randomly while walking around in the field. Combat is divided into party commands and single commands and is running in an exciting active turn system, with no fixed order for the characters and rather demanding the player's ability to respond to the situation, based on characters' vigor bar and skills.
The different commands are represented through icons. The different party and single commands are as follows:
-- Party Commands --
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= Change to single commands |
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= Changing formation |
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= Defensive maneuver |
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= Offensive maneuver |
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= All out attack |
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= Escape |
-- Single Commands --
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=Attack |
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=Dao |
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=Item |
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=Block |
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=Change gear |
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=Exit single commands |
Item Name | Price | Effect |
---|---|---|
Herb | 30 | Heals 100HP |
Medicine | 100 | Heals 500HP |
Heaven Flower | 300 | Heals 1000HP |
Heaven Fruit | 500 | Heals 2000HP |
Heaven Soul | 2000 | Heals HP completely |
Calm Candle | 100 | Gathers 100 Dao |
Calm Lamp | 300 | Gathers 400 Dao |
Calm Scroll | 700 | Gathers 1000 Dao |
Ascet Candle | 1000 | Gathers Dao completely |
Eye Drops | 30 | Heals Blindness |
Stimulant | 30 | Wakes up sleeping characters |
Incense | 30 | Heals confusion |
Gold Needle | 50 | Heals paralysis |
Antidote | 30 | Heals poisoning |
Life Leaf | 500 | Recovers from critical state with 10% HP |
Life Fruit | 2000 | Recovers from critical state with 60% HP |
Life Soul | 5000 | Recovers from critical state with full HP |
Oxen Gallstone | 500 | Sets HP to 50% of maximum |
Old Ginseng | 1000 | Sets HP to 70% of maximum |
Older Ginseng | 2000 | Sets HP to 90% of maximum |
Pure Water | 600 | Heals all status ailments |
Ancient Ginseng | 9999 | Recovers from critical state with full HP and Dao. Can also be used for characters that are not in critical state. |
Smoke Bomb | 30 | Escape from battle. Doesn't work during boss fights. |
Flash Bomb | 100 | Blinds 1 enemy |
Chloroform | 200 | Puts 1 enemy to sleep |
Seducing Scent | 200 | Confuses 1 enemy |
Net | 70 | Lowers 1 enemy's speed |
Angel's Net | 500 | Lowers all enemies' speed |
Slowdown | 50 | Cuts 1 enemy's speed to half |
Speedup | 150 | Doubles 1 party member's speed |
Bomb | 500 | Hits the whole enemy group for 100 HP each |
Stun Bomb | 200 | Paralyzes 1 enemy |
Tsunami Bomb | 500 | A fierce storm hits the enemy group for 100HP each |
Thunder Bomb | 700 | A thunderstorm hits the enemy group for 700HP each |
Poison | 100 | Poisons 1 enemy |
Plague Bomb | 900 | Bacteria poison the enemy and take 500HP |
Ban | 100 | Makes 1 enemy inable to use special skills |
Tornado | 2000 | Lowers the HP of an entire enemy group to 50% |
Word of Vigor | 1500 | Fills a character's vigor |
Death Wish | 2500 | 50% chance to kill the entire enemy group instantly |
Swords can only used by soldiers, warriors and scholars. This weapon type deals damage most reliably.
Small blade of less than 30cm length, used for basic self defense. | |
Sword with more than 50cm length, the standard weapon any warrior in Yuldo carries with them. | |
Special blade made for soldiers, far superior to the ordinary long sword. | |
A sword carried by traders, unleashes a destructive force through the use of a higher weight. | |
A weapon with one short and one long blade, used to effectively parry the enemy's attacks. | |
The power of the divine Vermillion Bird is sealed inside of this sword. Enables to use the skill [Summon Jujak] |
Weapons that can be used by anyone regardless of job class.
In an emergency, even this can become an invaluable weapon to a traveler. | |
When facing a Goblin, the club is just the right weapon. | |
Originally a weapon of martial artists, but anyone in Yuldo can use these. |
These can only be used by one particular job class.
The weapon of a Shaman enables to attack with the power of the earth. | |
This special kind of whip is the weapon of Shamans or Enchanters. | |
Used by fistfighters, this greatly enhances the damage dealt by punches. |
There are many other weapons to be found in Romance of the Forgotten Kingdom, more than 80 in total.
Some weapons can only be wielded at a high enough job rank. Even after buying new weapons in stores, it is possible that they can't be used because of inappropriate job classes and job ranks.
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Ryoo JaeYong |
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Kim KyongSoo |
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Oh Jung |
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Park KyungMin |
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Song DongKeun |
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Jang EunSook |
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Park JongSuk |
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Shin KyeongYeong |
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Lee ManChun |
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Ahn KyuYong |
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Choi JongYeop |
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Jeong YeongDal |
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Lee YoungGil |
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Kim DongHwan |
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Park YoungHwan |
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Choe KyungJin |
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Jeong JaeSung |
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Kim SeongWan Park YoonSung Oh SeungYeon Nam SungMok Park SeungHyun Kim HyunSeok Kang ShinSuk And... all lovers of Korean Games |
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© 1995 Mirinae Software
© 1995 Pantech Co., Ltd.
Translation 2011 by derboo